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Call of Cthulhu RPG - A Cold Fire Within – EN

A Cold Fire Within is a campaign for Pulp Cthulhu. Set in 1935, a missing persons case leads to the discovery of a foul plot that could change time itself and bring disaster to the world. A cult intent on unleashing the power of the Great Old Ones leaves a trail through the Catskill Mountains and into the very heart of the planet! Within the subterranean world of K’n-yan, the heroes will encounter forgotten secrets, strange lore, and bewildering inhabitants. Curious cities of gold, ruined temples, and dark forests are just some of the terrors that lurk below the ground. Yet, before the heroes descend into nightmare, they must contend with remnants of ancient worlds, unruly mountain people, and psychic devilry. Along the way, the heroes may find that going back to the end of an ancient city is the only answer! Perhaps in Lomar’s doom shall they unlock the secrets of both past and present.

 

Call of Cthulhu RPG - Alone Against the Dark – EN

A solo play Call of Cthulhu mini campaign. No Keeper is needed as you guide yourself through the adventure. Alone Against The Dark is an adventure for one player, set in the fall of 1931. Your goal is to solve strange disappearances and to forestall a calamity about to beset the world. You will journey from New York City to Greece, Egypt, Germany, and Antarctica.Beginning with the theft of a priceless relic, four friends are drawn one by one into a dark web of mystery and horror. As the darkness grows, only you can hold out against the dying of the light. The fate of the world is in your hands. As Louis Grunewald, a quiet linguistics professor from the Miskatonic University, you will confound the forces of darkness before time runs out—but should Professor Grunewald be eliminated for some reason, you can successively assume the identity of a new investigator. There are four ready-made investigators provided for this purpose, enabling you to take on differing roles as circumstances change in your search for the truth: Louis Grunewald, a linguistics professor from the Miskatonic University, Lydia Lau, a story-seeking reporter for the New York Sun, Devon Wilson, a sailor on leave from the US Navy, and Ernest Holt, a wealthy industrialist. This adventure is guaranteed dangerous. But, no matter how skillfully you avoid death or madness, your investigators will fail if they do not prevent the turning of the world and the freeing of the City of the Old Ones from the ice.Armed with a copy of the Call of Cthulhu Keepers Rulebook, a pencil, and some roleplaying dice you are all set for the twists and turns of this epic world spanning adventure. Sit back, get comfy, and prepare to be Alone Against The Dark! First released over thirty years ago, this new edition has been completely revised and updated for Call of Cthulhu 7th edition, with new illustrations and player aids.

 

Call of Cthulhu RPG - Alone Against the Frost Solitaire Adventure in Canada's Wilds - EN

Alone Against the Frost is a solo horror adventure for one player, set during a research expedition to Canada’s Northwest Territories during the 1920s. Here, you choose your own path as you navigate through the story—your choices will determine whether you find success or failure!

You take on the role of Dr. L. C. Nadelmann, an anthropologist from the renowned Miskatonic University in Arkham, MA. Accompanied by three of your most gifted and practical graduate students, as well as an experienced local guide, you set off into the fabled valley of the North Hanninah in search of the anthropological discovery that will make your career and bring you fame. Or, so you hope.

Your expedition members are:

Dr. L. C. Nadelmann, an academic obsessed by early North American prehistory, myths, and legends, particularly in the Big Woods region.

Bernard Ebstein, a cherubic-looking native New Yorker, eager to experience life in the wilds before his upcoming marriage to his sweetheart, Catherine.

Sylvia Davidson, the latest in a long line of Boston Brahmins, destined for academic greatness thanks to her dedication and determination.

Norman Falkner, a mature, largely self-taught student whose calm nature acts as a steadying influence on those around him.

Charlie Foxtail, a cautious Tsuut’ina professional wilderness guide, hired to lead the expedition safely through the North Hanninah.

But such a journey is fraught with difficulties, from dangerous white water to the superstitious beliefs of the region’s inhabitants—not to mention the wildlife!

Will you manage to survive every challenge this hostile environment throws at you? Will your companions? Can you return with your reputation—and your sanity—intact? Only time will tell.

 

Call of Cthulhu RPG - Alone Against the Tide - EN

Set in the 1920s, Alone Against the Tide is a solo horror adventure for the Call of Cthulhu roleplaying game. You take on the role of an investigator traveling to the affluent, scenic, and remote lakeside town of Esbury, Massachusetts. You decide your pathway through the story by choosing from the options presented. Your choices not only affect what happens to your investigator, but also the fate of Esbury’s residents and visitors—even the town itself! You may choose to create your own investigator or use the ready-to-play investigator, Dr. E. Woods, a professor of archaeology from Miskatonic University. There are a variety of reasons for visiting Esbury, but almost all are tied in some way to Esbury resident, Professor William Harris. What has Professor Harris’ research got to do with the strange green fog enveloping the town? Who are the menacing, dark-suited men that arrived on the ferry with your investigator? And, why is a Buddhist monk visiting Esbury, a town more used to entertaining New England’s wealthy elite? Armed with a pencil, some roleplaying dice, and a copy of the Call of Cthulhu: Keeper Rulebook or the Call of Cthulhu Starter Set, you are ready to brave the mist-shrouded streets of Esbury. Dare you take on the challenge? For use with the Call of Cthulhu roleplaying game (7th Edition).

 

Call of Cthulhu RPG - Arkham Now – EN

ARKHAM NOW updates to modern times the famous and fabled city of Arkham for the Call of Cthulhu roleplaying game.

 

Most residents believe there is only one horror lurking in this legendary haunted town — the urban sprawl slowly eroding Arkham’s old New England beauty. Rushing by neon signs and mega-marts to obtain even more material possessions, no one notices the more disturbing, underlying qualities of the city: the grotesque vegetation sprouting in some places, the sometimes-odd taste from the reservoir’s drinking water, the disturbingly high rate of birth defects, the too-frequent child abductions.

 

Those who make inquires are scoffed at by citizens, and rebuffed by local and state officials. The truly brave continue to put the pieces together, posting their thoughts on the Internet. Many of these individuals disappear from cyberspace eventually — often due to the effects some of these discoveries can have on one’s mental health.

 

Though they would never admit it, many of the long time residents of Arkham know there is something not quite right about their town…

 

INCLUDES‰THESE‰CHAPTERS: Introduction • Welcome to Arkham • Town Directory • Northside • Downtown • East-Town • Merchant Section • Rivertown • Miskatonic University Campus • French Hill • Uptown • The Outskirts • Lonely Hearts (Taste Great) • Lost in a Book • I Did What The Virgin Asked.

 

By Brian Courtemanche and Matt Sanborn with Gary Sumpter, Sandy Antunes, and R.J. Christensen. Cover painting by David Grilla. 176 pages, with handouts. 8.5 x 11" Perfect-Bound Paperback. Includes a 16 x 21" foldout map of the city.

 

Call of Cthulhu RPG - Berlin - The Wicked City – EN

In the aftermath of the Great War, Berlin has a reputation for licentiousness. A place where anything may be had for the right price. It is both a city of hedonism and a city of business; its streets overflow with disabled veterans, prostitutes, destitute immigrants, and political agitators—all rubbing shoulders with buttoned-down businessmen, scholars, and artists. The gutters run with the blood of political assassinations, where Communists and völkisch Nationalists clash with each other, as well as with the police. Long into the evenings, Berlin’s world-famous cabarets offer music, dance, and titillating entertainment in stark contrast to the gray buildings that run on for endless miles along the sprawling city’s byways. Into this bubbling stew, Secrets of Berlin introduces the weird elements of the Cthulhu Mythos. A hotbed of occult organizations, strange cults, and half-whispered lore. Amid the wicked air of the world’s capital of sin, the very nature of what it means to be human is questioned. And, as the city hurtles toward its inevitable dark destiny, the oppressive atmosphere pushes the sanity of investigators to its breaking point. This book presents an overview of 1920s Berlin as it would be experienced by visitors and residents of the time. Guidelines are presented for creating investigators for a Berlin-centric campaign, as well as investigator organizations to help bind groups together. Notable personalities, key locations, and a system for generating details of the urban landscape on the fly are provided. With crime and punishment, the city’s underworld, and also its high culture detailed, the tools provided help the Keeper gain an understanding of what makes Berlin unique. Three scenarios, spanning the history of Berlin between the end of the Great War and the rise of Adolf Hitler and the Nazi Party, contain colorful details of Berlin and its inhabitants and may be run as stand-alone adventures or linked together to form a mini-campaign.

 

 

Call of Cthulhu RPG - Call of Cthulhu Keeper Decks – EN

Four decks of cards for use with the Call of Cthulhu tabletop roleplaying game. Each deck provides the Keeper and players with handy references, information and notes. Contained within are: The Phobia Deck – 46 cards, each detailing the effects and consequences of a phobia, mania, or episode of madness. The Curious Characters Deck - 46 cards, each providing game characteristics and backstories for a range of characters that the players could meet during a game. The Unfortunate Events Deck - 46 cards, with all manner of strange, ill-fated and disastrous situations that will land the players in deep water. The Weapons and Artifacts Deck - 46 cards, each detailing a hand-to-hand, firearm or Mythos artifact. The Keeper can use these decks to supplement their scenarios: as inspiration when designing new encounters, to pass players secret and important notes during a game, and as a handy way to impart information. The different cards can enhance the story, advance the plot, as well as introduce friendly or villainous non-player characters.

 

Call of Cthulhu RPG - Doors to Darkness – EN

Doors To Darkness provides five scenarios written especially for beginning Keepers and players of Call of Cthulhu. Here you will find horror, mystery, investigation, ghastly monsters, strange magics, and forgotten secrets, as well as plenty of advice about how to run the adventures for best effect. As well as the scenarios, an essay by Kevin Ross details a wide range of hints and tips on running Call of Cthulhu - guidance any Keeper, new or experienced, will find very useful. Here are the five great scenarios! The Darkness Beneath The Hill - A friend’s house renovation project leads to unexpected discoveries in Providence, Rhode Island. Genius Loci - Not all is well at Danvers State Lunatic Asylum and it’s down to the investigators to heed a friend in need’s cry. Servants Of The Lake - The hunt for a missing person reveals ancient secrets in the wilds north of Kingsport. Ties That Bind - Strange rock formations have been found in Mrs. Carrington’s prized fountain. But these are like no rocks seen before! None More Black - The death of a Miskatonic University student leads the investigators into unsavory neighborhoods and dark business dealings. All are set in the 1920's, and may be used in other eras as well. Also included are ten diverse and ready to play investigators, allowing players to dive straight into the mysteries contained within Doors To Darkness. Lastly, just because these scenarios are written with new players in mind, don’t expect them to be a walk in the park! Those who dare to open the doors to darkness will discover just what secrets and dangers lie within! You must have a copy of the Call of Cthulhu Keeper Rulebook to fully enjoy these scenarios.

 

Call of Cthulhu RPG - Harlem Unbound 2nd edition – EN

Investigate the Cthulhu Mythos during Th­e Harlem Renaissance! Picture this: New York City. Prohibition is in full swing and bootleggers are living high. African-Americans flee the oppressive South for greener pastures, creating a new culture in Harlem. ­The music of Fats Waller and Duke Ellington pours out of the city’s windows, while women in stylish skirts and silk stockings, and men in white gloves and Chesterfield coats crowd the sidewalks. ­There’s a feeling of possibility in the air, like never before. But, even in this land of promise, Harlem is a powder keg, ready to explode. While classes and cultures collide, the horrors of the Cthulhu Mythos lurk beneath the streets, creeping through dark alleys and hidden doorways to infect the hopes and aspirations of the unwary. Can you hold it together and keep the terrors at bay for one more song? ­The Skinny on the Goods… · Seven scenarios - (4 new to this edition) · Unique occupations tailored to Harlem. · New Mythos monsters to terrify your players. · Ready-to-play investigators. · Random plot generator. · Crash course on addressing race in gaming. ­This supplement is best used with the CALL OF CTHULHU (7th Edition) roleplaying game and optionally PULP CTHULHU, both available separately.

 

 

Call of Cthulhu RPG - Horror on the Orient Express – EN

 

HORROR ON THE ORIENT EXPRESS contains a massive and legendary campaign, of up to nineteen adventures and more than 700 pages, for Call of Cthulhu 7th Edition. Beginning in 1920s London, the investigators journey to Paris and thence to the ancient city of Constantinople. With luck, they also return home.

 

Optional episodes are set in ancient times or special places (Roman-era, Dark Ages, Gaslight-era, the Dreamlands), so that the players can experience the founding, creation, and discovery of crucial elements of this campaign. Also included is a modern-day coda to the storyline, an alternate ending for those wishing a shorter campaign, and a built-in survival guide to aid beleaguered investigators.

 

Two-Volume Hardcover book set includes the complete campaign & player handouts. 24 x 18 inch full color Poster Map

 

Call of Cthulhu RPG - Investigator Handbook (7th ed.) – EN

“We live on a placid island of ignorance in the midst of black seas of infinity, and it was not meant that we should voyage far.” —H.P. Lovecraft Will you stand against the horrors of the night? Whether learned professor, nosy journalist, or hard-hitting detective, investigators need all the help they can get. Let this book be your guide. The Investigator Handbook is an essential player’s aid for the Call of Cthulhu 7th edition roleplaying game Written for those who will be playing the roles of investigators, the Investigator Handbook contains expanded rules for creating players characters, a wealth of over 100 occupations and skill descriptions, as well as guidance on getting the most from the game. What’s more, there’s a range of organizations for your investigator to belong to, detailed information about the classic 1920s setting, equipment and weapons for both the 1920s and modern day, and expert tips and advice for all budding investigators. No self-respecting investigator of the Cthulhu Mythos should be without it!

 

 

Call of Cthulhu RPG - Malleus Monstrorum Cthulhu Mythos Bestiary – EN

That is not dead which can eternal lie, And with strange aeons even death may die...

Here, shall you know the terrors of the void, the nightmare bringers, and the unspeakable lurkers.

Ancient secrets, whispered lore, and collected facts concerning the alien and otherworldly horrors of the Cthulhu Mythos. A cavalcade of monsters and god-like alien intelligences beyond human understanding, all vividly detailed and portrayed. With over 250 entries to inspire countless adventures.

The information within is designed to bring the creatures and bizarre races of the Cthulhu Mythos to life at the gaming table, as well as all manner of Great Old Ones, Outer Gods, Elder Gods, Avatars, and Unique Beings. Their lore and statistics updated and revised for the Call of Cthulhu 7th edition game. All brought to startling life by the illustrations of expert artist Loïc Muzy.

This two-volume collection is packed with ideas, concepts, and insights to

immerse your scenarios and campaigns deep in the heart of the Cthulhu Mythos.

 

Volume I Monsters of the Mythos 216 pages

Volume II Deities of the Mythos 264

 

Call of Cthulhu RPG - Pulp Cthulhu – EN

Two-Fisted Action & Adventure Against The Mythos

Calling All Heroes! It’s Time To Take The Fight to Cthulhu!

Pulp Cthulhu is a game of two-fisted adventure, weird science, dark deeds, and brave heroes. With this book, some roleplaying dice, and the Call of Cthulhu Rulebook, you have everything you need to adventure and explore games set in the pulp genre.Tired of your investigators dying in quick succession when jaunting around the world in a desperate bid to save humanity? Wishing that sometimes your investigator could make a stand instead of hiding and waiting for the eldritch horror to pass? Pulp Cthulhu ups the ante and provides you with tougher, more capable heroes—ready to take on the villainous machinations of the Cthulhu Mythos!

 

Here you will find an adapted character generation system, rules for psychic powers, sanity, augmented skills, and weird science, as well as tips for Keepers on developing and running pulp-style games. Also, you will find information on “the Pulps” themselves and the 1930s era when America was in the grip of the Great Depression and on the road to World War II. A collection of pulp villains and monsters, and a range of pulp organizations provide the Keeper with a firm basis for running pulp style scenarios and campaigns. Four action-packed scenarios round out the book, getting your Pulp Cthulhu games started with a bang.

 

The guidance in this book means that you can apply the Pulp Cthulhu rules to any setting and time period, enabling Keepers to bring the flavor and action of pulp to the classic 1920s or modern-day eras, as well as anywhere else they see fit.

 

A Time For Heroes And A Time For Adventure!

 

Call of Cthulhu RPG - Shadows over Stillwater – EN

Shadows Over Stillwater is a collection of scenarios and locales for Down Darker Trails—the Wild West setting for Call of Cthulhu and Pulp Cthulhu. Contained within are further insights and challenges for those seeking bold adventure in the American Old West. Featured is a three-part campaign—The Shadow Over Stillwater—set in the mountains of the New Mexico Territory. A hunt for a fugitive murderer leads the investigators into a mystery involving odd townsfolk, strange lights in the sky, walking corpses, and the machinations of a once-powerful and ancient race seeking to reclaim their lost glory. The campaign is suitable for groups of any size, as the Keeper can easily scale the opposition to reflect the number of investigators. An apparently simple task, bringing a wanted man to justice, brings the investigators to a town suffering an epidemic of bizarre events, from crazed residents to the dead rising from their graves.

 

Call of Cthulhu RPG - Terror Australis – EN

The driest, flattest, and smallest continent, Australia is almost as big as the continental United States, but has a fraction of the inhabitants—six million people in 1925. Beyond the settled areas, three-quarters of the land remain relatively little known until after World War Two. Seen by those in Europe and America as one of the last great wildernesses, despite decades of exploration and incursion, it remained a place that guarded its secrets.

 

While the ancient and primordial character of the Australian inland lures many, it is the cities in the south and east that have become centers of population. Surprisingly modern and surprisingly British in character—it is not uncommon for foreign visitors to express astonishment when they disembark from their steamer in Sydney or Melbourne and find themselves in a great metropolis with all the modern refinements of London or New York. Ever present, though, are the modern blights afflicting cities worldwide: organized crime, overcrowding, civil unrest, and uncertainty.

 

This unique mix of old and new—the tension between civilization and the frontier—is what makes Australia a particularly fertile 1920s setting for Call of Cthulhu. Those Keepers wishing to challenge their players with tales of gang-related squalor underpinned by ancient Mythos threats can find ample opportunity in Australia’s urban environments. Equally, investigators do not have to go too far into the Outback to become entangled in tales of stark frontier life bereft of modern conveniences of technology, underpinned by dark shadows cast by the Ctuhlhu Mythos that seem to haunt the very landscape. And for Keepers who wish to push investigators to the very limits of wilderness survival, there is no shortage of opportunities for true expeditions into places where Europeans and Americans have never set foot.

 

In Australia, the investigators come face-to-face with supernatural forces that have endured for longer than humanity has existed; they can attempt to step inside the ancient legends of the Aboriginal peoples of Australia in search of mystical knowledge; they can cross swords with nefarious cults intent on diabolic schemes, or challenge unwitting scientists who haplessly threaten to achieve a similar end by probing the mysteries of the Australian land.

 

Brining your investigators to Australia is certain to reward your gaming group. For, as soon as they have set foot upon this ancient continent, adventure, peril, and mystery abound. Whether run as an Australian campaign, a series of one-shot games, or a protracted stop over during a globe-spanning campaign, the time spent in the Land Down Under will not be wasted!

 

Call of Cthulhu RPG - The Grand Grimoire of Cthulhu Mythos Magic – EN

Here are gathered spells drawn from over thirty years of Call of Cthulhu supplements and scenarios. Each spell has been revised for the Call of Cthulhu 7th edition game, including optional Deeper Magic for the most powerful of Mythos sorcerers and monsters, with which to beguile and confound investigators.

 

Packed full of advice and guidance on diverse matters including spell names, elements of spell casting, magical components, and astronomical considerations. Plus flawed spells, ley lines, folk magic, and the magic of the Dreamlands. Use this grimoire as a resource, a play aid, and as inspiration when designing scenarios. The Grand Grimoire of Cthulhu Mythos Magic is an essential supplement for Keepers of Arcane Lore.

 

Call of Cthulhu RPG - The Two-Headed Serpent – EN

The world needs heroes, now more than ever.

 

The Two-Headed Serpent is an action-packed, globe-spanning, and high-octane campaign set in the 1930s for Pulp Cthulhu. The heroes face the sinister conspiracies of an ancient race of monsters hell-bent on taking back a world that was once theirs.

 

Working for Caduceus, a medical aid organization, the heroes will loot a lost temple in the forests of Bolivia, go head-to-head with the Mafia in New York City, face a deadly epidemic in the jungles of North Borneo, uncover the workings of a strange cult in dust-bowl-era Oklahoma, infiltrate enemy territory inside an awakening volcano in Iceland, face the horrors of hideous medical experiments in the Congo, race to control an ancient and powerful artifact on the streets of Calcutta, and ultimately travel to a lost continent for a desperate battle to save humanity from enslavement or annihilation!

 

 

Glorantha Sourcebook – EN

The Glorantha Sourcebook is an introductory guide to the mythical world of Bronze Age fantasy created by legendary game designer Greg Stafford. It is every RuneQuest player’s stepping stone into legend—a journey that continues with the Guide to Glorantha.

 

Call of Cthulhu RPG - The Malleus Monstrorum Keeper Deck – EN

The Malleus Monstrorum Keeper Deck

A range of monsters with game characteristics and evocative artwork. Call of Cthulhu Keeper Decks are designed to provide in game resources, handy references, and information. Use the Malleus Monstrorum Deck when you need to reference a monster profile and when designing scenarios and encounters. These decks provide new layers to plots, enhance the story, and provide quick access to an array of fiendish foes. Other decks in the series include: The Curious Characters Deck, The Phobia Deck, The Unfortunate Events Deck, and The Weapons and Artifacts Deck.

 

Call of Cthulhu RPG - Scritch Scratch - EN

What terror lurks within the gloomy woodlands surrounding a sleepy English Village?

 

For two to six players, Scritch Scratch and can be played in one or two sessions. Set in the modern-day, in a quiet valley somewhere in the north of England, this adventure concerns the demise of an age-old tradition in the quaint village of Muscoby—and the consequences of forgetting the Old Ways.

Muscoby has never not had a rat catcher. Old Gurteen has been carrying on the tradition in the village, but recently he was involved in an accident and is now hospitalized. With Old Gurteen away, who will ensure the rat population is kept in check?

 

Six pre-generated investigators are provided for use with this scenario, which is a great introduction to Call of Cthulhu while also being a suitably mysterious and horrific evening of fun for more experienced players.

 

Call of Cthulhu RPG - Does Love Forgive? – EN

Does Love Forgive? is a collection of two special scenarios for Call of Cthulhu for one Keeper and one player. Both adventures are perfect for a fun evening of gaming for two people. Each scenario can be played over the course of one to two sessions, and is suitable for Keepers of all experience levels.

Love You to Death

Chicago: February 15th, 1929. It’s a cold winter’s day when the investigator’s good friend Hattie May appears in their office at the detective agency. Her beloved pet dog, Highball, is scheduled to be destroyed later today and she needs the investigator’s help getting him back from the Chicago Police Department. It doesn’t sound like too difficult a task, does it?

Mask of Desire

New York: September, 1932. The investigator, together with their two close friends Anna Konrad and Lucas Reston, has been invited to a party at wealthy—and notorious—socialite Madame de Tisson’s swanky apartment on the Upper West Side. Anna is somewhat distracted by her audition tomorrow for Nancy Turner, the famous jazz orchestra conductor. What is the link between the audition and a mysterious parcel that arrives the next day? And, why do so many people seem to be interested in the contents of the parcel?This supplement is best used with the Call of Cthulhu Starter Set or the Call of Cthulhu (7th Edition) roleplaying game.

Call of Cthulhu RPG - The Shadow Over Providence - EN August 25th, 1928: Providence, Rhode Island.
The Milton Hotel cordially invites you to view the fantastical traveling exhibition “The Kingdom of Fire—Egypt’s 18th Dynasty.” All the way from the British Museum, London, England, come see these wonders of ancient Egypt, rare and priceless items from a time long ago. Learn about their history from Dr. Caitlin Bronson, the exhibition’s curator, who will be on hand to answer all of your questions. Marvel at the treasures of Tutankhamun and Hatshepsut, along with the star of the exhibition, the mysterious canopic jar of Ibnhotep the Mad! Tickets are limited and going fast—and you don’t want to miss out on what promises to be the most talked about exhibition of the year!

With an invitation like that, how could your investigators possibly refuse? Be they historians and scholars, or even those who ply the blackmarket trade in illicit antiquities, this is a rare opportunity to learn the secrets of the distant past outside of a museum. And what possible danger could there be in going to see the mortal remains of someone called “Ibnhotep the Mad”?

Call of Cthulhu RPG - Petersens Abominations - EN A collection of five nightmarish modern-day scenarios for the Call of Cthulhu Roleplaying Game.

Gathered from across the aeons, this anthology of horror brings together for the first time a series of scenarios from the mind of Sandy Petersen, the creator of the Call of Cthulhu Roleplaying Game. Each one-shot scenario is designed for one or more sessions of play.Within, you will find the following tales of mystery and horror:

Panacea

ZyMedBio Corp is a pharmaceutical development company. The company is relatively new, having been incorporated just three years ago. In the last five months, the company has begun drug trials on human subjects for a range of clinical issues. Currently, ZyMedBio is undertaking a Phase 2 study where human subjects are being given doses of a new drug called “Zylactis.”

Behind a miraculous cure for many ills hides a loathsome truth.

Hotel Hell

In 1924 an obscure and ill-regarded painter from Europe, named Johan Schiegl, came to the Seven Stars Hotel in British Columbia. Seeking solitude far away from hustle and bustle of the Roaring Twenties, Schiegl came to capture the remote and rugged wilderness of the Canadian landscape in his paintings…

An inheritance in the remote wilderness of British Columbia conceals a hideous secret that may spell the end of the world.

Mohole

A team of observers is called in to conduct an audit and report on an experimental and top secret drilling project designed to penetrate the Earth’s crust and release a previously untapped source of energy. Set on a repurposed North Sea oil platform, those involved discover that there are some depths that should never be plumbed…

An experimental drilling project delves too deep and brings the attention of an ancient unspeakable horror.

The Derelict

Within the icy waters of the North Atlantic the discovery of a missing reefer ship, the Groenland Tropisch, stranded on an iceberg brings considerations of a substantial salvage reward, driving an attempt to rescue the ship. But in so doing, an ancient horror is stirred…

A final journey brings a remarkable discovery and a hidden terror.

Voice on the Phone

As youngsters, Diego Lopez and his younger brother Juan were close. While Diego had the street smarts, Juan was more academically minded and his parents pushed him to make something of his life away from the streets and gangs of Dallas. Of course, Juan just wanted to be like his brother. Both boys seemed destined for a gang lifestyle; however, Juan’s life was to take a different turn…

A tale of two brothers set in the violent world of gang culture.
Advice for getting the most out of the scenarios is provided, as well as suggestions for expanding the scope of the adventures and increasing their length. Each scenario comes with a set of ready to play pre-generated investigators, allowing players to dive straight into the mysteries within.

Produced in full color, with cover art by Victor Leza, and sumptuous cartography by Andrew Law and Stephanie McAlea. Get ready to enter the mind of the creator of Call of Cthulhu and enjoy the nightmare!

Call of Cthulhu RPG - Mansions of Madness Vol.I Behind Closed Doors - EN Who Knows What Happens... Behind Closed Doors
Mansions of Madness Vol. 1 contains five scenarios for use with the Call of Cthulhu Starter Set or the 7th Edition Call of Cthulhu: Keeper Rulebook. It includes two fully updated and revised classics, along with three brand new adventures, and all can be played as standalone adventures, used as sidetracks for ongoing campaigns, or strung together to form a mini-campaign spanning the 1920s. Suitable for up to six players and their Keeper, each scenario should take between one and three sessions to play through, and are an ideal next step for those who have already experienced the horrors contained within the scenario collections Doors to Darkness and Gateways to Terror.
224 Pages
Full Color
Hardcover

  • Condition: Neu
  • Call of Cthulhu RPG: A Cold Fire Within

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